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The level is complete, I showed it to Joe, the level design professor and got some feed back, he liked the concept and gave some advice on small adjustments to make the level flow and play better such as better position of the landmark buildings, texturing them differently, adding some cover. Got more feedback from the team such as establishing a color pallet for the temporary textures (textures weren’t completed by the artist in time and probably won’t be), positioning cover in certain places. After these small tweaks and adjustments, I think the level is ready for public play. Our network was finally working more or lessĀ  and our character models were animated. We merged everything together, including an indoor, confined concept level another one of our team members made, into a final EAE build. Our posters and business cards were made. We were ready.

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