Bug Hunting and Game Testing

Bug Hunting and Game Testing

Now most work is done, all we need is to fix bugs and test the game over and over again. What we did is, Dayna would fix the current bugs and send us a new build and let us play and find if something is wrong. We will put the newly found bugs on trello […]

Converting to Mobile and Optimizing

Converting to Mobile and Optimizing

Our team want our game to be published on ios, and I got that task to convert the game to mobile version. After searching for a while I found the steps are quite simple. I made another build and copy all the code to that one and change some settings and everything is there. However […]

Level Editor UI

Level Editor UI

After done with the cutscene part of the editor I started with the level editor part. Since I already did the UI of the cutscene part, this time everything is easier. These are some pictures of level editor part: Since we have three NPCs, I made three tabs for every level that you can click […]

Write and Load XML File

Write and Load XML File

After adding a new cutscene by click on the small “+”, the newly build cutscene will show up at the screen 1.                   So you can go back and continue edit the cutscene you build before. However after the application is closed, the data you just built […]

GDC!!

GDC!!

GDC is short for Game Developers Conference. The whole EAE people went there to join this one year a time meeting. I went to a lot lecture that talks about the latest edge technique, a lot game company’s boost to see what are they showing there, job hunting places to talk with their hire managers […]

Parameter Edit

Parameter Edit

Function has its parameters, and the user need to decide what the function should be. This way I’m adding ¬†the function that when you double click the item in actionlist you will be able to edit them. Here is a picture showing how it look like:   Input parameter in the pop-up parameter window and […]

Insert Function

Insert Function

When the game run the functions in actionlist, sometimes the function is get called one by one but sometimes functions are called the same time. In this case I need to put the functions that will be called the same time in the same group. So I basically divide the item in actionlist¬†into three part, […]

Drag Function to Actionlist

Drag Function to Actionlist

After kind of done with the cutscene UI next I need to realize the function part of it. First I need to make the actionlist happen. From the design document, I need to allow user to drag the function to action list. This is not very hard to realize. I need to first: detect the […]

Cutscene Editor UI

Cutscene Editor UI

After finish the level editor design. I started to work on the level editor according to how I designed it. I started with the easier part—cutscene editor. Cutscene is simpler since there is only one actionlist that needs to be run. Everything is ordered. First I did the main screen UI and it looks like […]