And to the world we introduce Point and Think on Android (http://sumsion3d.com/pnt)
Here was the last bit before lock-down.
Started the ending scene concept developments.
The new puzzle that Dayna designed while the rest of us were at GDC, is rad — and calls for a conduit to fall from the ceiling …. oh, and there’s a monkey, yippie!
GDC was rad. Got feedback on story from industry pros. Learned I have a ways yet to go on the portfolio, but that there are several strong bits to polish up. Just got back from GDC, so no real build this week — but excited to roll forward!
Last week made up for this week, as I was focused on getting my portfolio ready for GDC. Standardized action object line qualities, and other stuff.
Wow, crazy load this build, we rocked it! (Research validated our style as well!)
The refining is working, as well as drag-versions, darkness updated, and Charles decided kick a door was a good idea:
The film-strip bars were so ominous that they were imperceptible as film-strips’ holes. Re-sized and refined: The object “refinements” with color and detailed worked well in the last build, so we are trying a few more items out for this build (the engine was an interesting case, because it needed to have the energy […]
The film-strips were killing performance. They were one file with major transparency throughout the middle, so we split them and it helped out a bunch. Oh, and yeah, they’re going to get another major trimming — way to massive now. Some time ago someone mentioned they liked how the ship’s environment looked like comic-book panels. […]