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Category Archives: Game Dev

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Team Plastic Squad has finished our first prototype!  We added in some polish after the soft pitch.  I think that adding the snowball and “Poof” assets really make an impact.  It feels a lot funner to see your opponent’s pieces get run over now.  Overall, I’m really proud of how this project went.

 

 

Frozen Shuffle is a local multiplayer game of slippery snowmen.  Two players compete to either deliver 8 of their snowmen to safety, or destroy 5 of their opponent’s snowmen.  Currently, the only way to destroy a piece is by pushing it in front of a rolling snowball hazard.  If we were to continue developing this game I would like to add other hazards.  I would also like to add special abilities to certain pieces, like a medic that is capable of reviving downed pieces.

 

The team hasn’t decided to pursue this game further together.  However, we’ve all agreed that this is open to any teammate who wants to continue development.  When I get a chance, I would like to take the time to port our game to android.  I always felt that this game would be the most fun played on a mobile device while waiting at a restaurant or movie theatre.  I think my husband and I would have fun playing this on our android tablet.

Great news, our team agrees on a concept!  We showed the analog prototype to Bob and Roger and they loved it.  We’re starting off by directly making the analog version of the game into a video game.  Once we have the analog game mechanics programmed in we have tons of ideas on new things we could add in.

It feels a bit like we wasted an entire week.  I know it wasn’t really wasted, though.  All of the ideas we talked about the first week influenced the analog prototype.  Now that we have the analog version to play, we’re all confident our video game will actually be fun.  Personally, I’m also feeling way more motivated to work on the game now.  I think at the end of development it will feel like this time was used well.  Right now, though I am freaking out a little bit about only have 3 weeks left in the project.  I’d feel better if we all had a lot of time, but I know we are all swamped with homework already.

I think the hardest things to get done will be programming the physics.  Jon and Harrison are really fast programmers so I have faith we’ll get something done.