Testing out some textures and colors for the hippo. The bunny is on hold until we have some other characters figured out. Zum modeled out this one off the base mesh I created. I added the hard surface details and carved out some shapes in nDo and then textured it using dDo. Quixel makes this process a lot of fun especially with the ability to reload and rebake the base textures. I do wish there was a way to draw on the model in 3do but I can work around that a little bit by using zbrush or blenders built in bake tools to get an idea of where nDo features should be drawn. I think this hippo needs a fun paint job (maybe flames, racing stripes, or stickers) in the future.