The talks I am most excited to see are anything I can see about ‘No Man’s Sky’ and then technical art details on Guilty Gear XRD. I read through the Guilty Gear tech pages on polycount by Daisuke Ishiwatari. I was amazed at how they solved the 3d looking like 2d issues so well. I have seen duplicated geometry extruded and then flipped (like in Okami) but when I read about the depth culling to keep details sharp and how they UV’d their models that got pretty crazy. Definitely looking forward to hearing more about their magic.