Hooray for the end of the semester! I think everyone is in need of the winter break — some time to relax and rejuvenate before the push to publish the game in the spring.
EAE Day has come and gone. Honestly, given that the showcase was planned basically two weeks in advance and that it was set for 2:00 – 5:00 pm on a weekday, I kind of expected a sparse attendance. But I was wrong! There were literally hundreds of people there, including friends, family, alums, and even a few big names from the industry working in studios here in Salt Lake.
Overall, I would say the showcase went pretty well. We put in a lot of work to get some of our new textures into the game and to get the levels we wanted to show polished to the point that they would be impressive. The game looked great, and lots of people seemed to enjoy playing it. There were a couple interesting takeaways:
-Kids really loved playing the game. This was somewhat unexpected as we thought that the difficulty might be a little too high, managing the placement of track along with driving, but they did great.
-We definitely had lots of people watching the game and cheering others as they played. This is promising for generating some attention on YouTube or other social outlets in the future.
-Many people wanted to see the pace of the game increased to promote constant driving. Right now, it feels a little bit like you ought to plot your course and then drive it, rather than the other way around. There are definitely some design elements that could be incorporated to make those changes, but I won’t go into too much detail here.
-People wanted more variety in terms of the tracks. This comment and the last may be at odds … in order to make the game feel fast-pace, the building side may need to be simple, and more pieces makes building complex.
-Turn up gravity! This was a great suggestion. Our car had a tendency to feel a little “floaty” which didn’t help on the jumps. We had fiddled with many details of the car, but we hadn’t changed the environment.
Anyway, we met on Saturday to look at some of the feedback before going into break, and the game looks to be in a good spot for next semester!