It’s been a long and fairly productive summer. In the middle of all of it we, the team, learned that our development tool, Mateio was bought out by Apple and we now longer were going to be able to use it. Cool eh?
Long story short we ended up settling on MaxstAR which is just another augmented reality development tool. So, because of this our team to advantage of the shake up and started to rethink our whole idea. It was becoming quickly apparent that our creative choice to do a game like Ochre and Utah’s native culture was proving troublesome. Nobody was really all that happy about it, and we lacked the key driving force to any successful game, desire.
With that our game took a drastic shift in art/gameplay and we now have settled on a Hawaiian culture game. For a couple reasons; One, we have Sean. A native Hawaiian who knows his stuff. And two, it’s not as culturally charged as was the Ute and Navajo tribes. So with this new focus it seemed that our team got a HUGE shot of motivation to make this new game. The game is still using AR but now you must think, Hawaiian Zelda with AR boss trials.
The take away from all of this is that when your team is all lacking any kind of real desire or motivation you have to find something to shake it up. It’s usually something that was fundamentally stinking about the game that no ones was willing to bring up. The whole, Emperor’s new clothes mentality. We finally called it as we saw it and pivoted and refocused. Whether or not this will work out for us in the end, only time will tell.