Theme Research

Huh. Well, this is interesting. Paul and I had a chance to talk to some of the nice and wonderful folks at the American West Center up on campus. We wanted to know more about the history of these cave paintings and what they were used for and also the different styles of are used by Native American people.navajo2

We learned that the Ute tribes and the Navajo tribes really don’t get a long. There is some political disputes among them and the we must be careful not to cross the two cultures. Most of the Indian are that is out there is/was produced by the Navajos mainly because there are just more of them. They are also very particular about who can use their stuff. Where as the Utes are more known for their beaded bags and elaborate cloths are more open to the idea of others using their culture. These are, of course, generalities, and we plan on talking to the Utes once we have a more concrete game to show them.

1880's Ute beaded belt pouchThe last thing we want to do is to offend anybody. Which, brings me to my next point. We learned that most of the cave paintings that one see around the state were actually done by the Freemont nation, an ancient Indian tribe that we really don’t know much about. No one claims the hieroglyphs and no one really knows what they are about. So, what we’re now thinking is, we can use those as the art style and come up with our own stories and adventure game ideas and not have to worry about offending anyone. We will select some stories from the Ute culture and inform the player that this is a Ute story done in the style of ancient cave paintings.

There’s a lot to think about and consider in this project. Let’s just hope we can make it fun!

 

The Daily Grind

cogsIt’s been a little bit since I’ve updated about the game. It has been an interesting ride so far and I don’t know what I want to say about it.

It’s taken us a while to really settle in on the style of the game and what technology we are going to use. The camera tech, Metaio, is what we’ve finally settled on and the team has agreed to move forward with it.

So, as of now the engineering side of things are slow moving, which is, honestly speaking, getting me nervous from a production standpoint. I say this because by the end of April we are to be “feature complete” which would mean our Alpha build. The problem is that it’s taking us a long time to get just 1 level in, how will we have time to develop new features and/or more levels if we struggle this hard with 1?

The art side is going well. They seem on point and willing to pump out assets. And I say all this, but all is not lost. I’m just being dramatic. I realize that the reason it’s taking so much time is that this is the initial build of the game, and getting the basic image tracking, camera integration, and trigger frameworks in does require a large up front time cost. It will go quicker in the future.

As for now, we’re in the daily grid of trying to get things designed, drawn and programmed. 🙂