We made it! Skaska, in the 11th hour crossed the pitch finish line and was actually pretty good. Though literally it wasn’t ready to pitch until 20 minutes after it was due. 🙂
The goal of the game was to have a good game to showcase at EAE night, which was last night by the way and though I was manning the door most of the evening I hear though my team that our game showed very very well. The kids loved it and it was just a hoot to play. Fox 13 news came out and a very brief clip of it was seen in the news story that they ran. So, needless to say we achieved our goal which makes me very happy. Check it out at the end of the teaser segment here.
But let me share with you some of our struggles. The two of us producers work on a very different schedule than the engineers on the team. We’d come in in the mornings and they’d come in in the evenings. Which, in the long run isn’t good, in fact that’s bad. A number of times things would change, decisions would be made and we were caught of guard. Which fortunately it was never anything drastic. But in larger teams that could be really bad actually. So my take away from this was, I, as a producer, need to sacrifice my own personal work schedule to more align with those of my team. It seems pretty obvious right? But it’s not intuitive. Most times we want to set our schedules, come in, do our work, and go home. But as a producer my job is so team focused that you don’t really know what to do until I’m working WITH my team. And that needs to happen on their time table, not mine.
Joining us this week is Corrinne Lewis, program director of the EAE!
(Sorry for the less than the ideal quality audio, we’re still working out the hiccups)
We get to know her and her passion for narrative in games as well as the history of both the undergraduate and graduate programs and what each has to offer and where our current alumni are working in the industry. 🙂
Found out what is our favorite thing and our least favorite thing about the EAE, what makes Corrinne most proud of the program and some pro-tips for you engineer types out there.
So this past little while for our game has been.. let us say, challenging. Unreal Engine 4 has proven to be slightly more complicated than initially thought. So going into thanksgiving break we still didn’t have a playable build of the game.
Let this be a lesson for you, GET PLAYABLE AS SOON AS POSSIBLE!!! Okay? 🙂
Because when you’re not at a playable state many things are still open ended and lacking vision/direction which causes a problem with development. People are afraid to take initiative when it comes to the game and then either nothing really happens or not enough happens.
People, it’s okay to take risk. 🙂
Now this isn’t to say that I was expecting something amazing over thanksgiving. On the contrary, I wanted to be in a good state before we left for break, fully expecting nothing really to be done over thanksgiving. Anyway, upon coming back we got our butts back in gear and have scrambled to get things working. It’s going to be a sprint to the finish line but I think we’ll barely make it.
Here it is! Our fist episode of our brand new podcast Grad School Games! In this our initial episode you get to know us your hosts; Ben Driggs, Erik Willis and Tina Kalinger.
We discuss how we got into the EAE program here at the University of Utah as producers and programmers. It’s a short episode to set the stage for what is to come. The show is family friendly and meant to be informative with a goal to help all those who want to get into the program or into the industry.
Join us next time! We interview Corrinne Lewis (Program Director) to discuss both the undergrad and grad the program in great detail.