Ah here it is.
The end is now here, and to be honest, I’m full of mixed emotions. On one hand, I desperately wanted school to end, because well, it’s school. On the other hand, school is all I’ve known for the majority of my life. Oddly enough, its become a part of me. As I sit here, post EAE day (open house essentially) trying to gather enough energy to type this along with finishing all of my final assignments, I lack a lot of certainty. However there is one thing in my life that i’m 100% certain about, and that’s my team and fellow cohort members (C4 fo’ life). I’m not the mushy-gushy type, and it’s very rare that I ever get emotional, but dam, I’m going to miss all of my classmates, especially my fellow team members. Differences aside, I consider each and every single member of my cohort family. Regardless if there are some of us who never had the opportunity to work with one another, and regardless of the fact that some of us just aren’t as close as we would have hoped for (mainly because there are soo many of us), I would go to battle for each and every single member of my class any day, any time. Hell, this whole process has been a journey. Some times game development is grueling, especially in the context of school, but there are many times in which it’s rewarding. To the credit of the faculty, projects was by far my favorite course. It’s supposed to be run kind of like a studio simulation, and it is. There is minimal professor interference (which is great), and we all act like our own companies, handling our own processes (most of the teams are actual companies now anyways). However one of my biggest takeaways from projects, besides networking and forming relationships, was the bond that it formed among our cohort. Sure there was invaluable experience learned, but the friendships I made will hopefully last a lifetime.
Now to get somewhat back on track, we also published this past week. Our game can be downloaded from Desura here: http://www.desura.com/games/hostile-territory, and itch.io here: http://indirectgames.itch.io/hostile-territory.
Adding to the above note, our game was a massive hit at Open House today. People who had doubts or reservations about our game in December, were completely turned around today. I’m not going to lie, I kind of had set certain expectations for our game going into today (what response I expected to see that is), and those expectations were shattered. People loved our game. They loved the concept, they loved the way it played, and they loved the way it looked. Most importantly though was that we all learned that we have something great on our hands. I believe with a little more fine tuning and some improvements, we could have a major successful game. I’ve told some fellow team members that once school is done, and all I have to worry about is work, I wouldn’t mind spending some free time on the game to get it to that stage. I think a lot of the team was shocked at the massive amount of support and praise we received today. Hopefully that can act as a catalyst towards motivating people to want to work on it post-graduation. If it doesn’t pan out, then i’m fine with that. What we have currently is something we should all be proud of. It’s a great concept, and more importantly, a great game.
With all of this being said, it’s now time for me to bid thee a farewell. It’s been a roller coaster throughout these past two yeas, and man has it been a fun ride. However rides always have to end at some point, and that point is now for me. I’m bowing out on top now, and wishing everyone I’ve encountered over these last two years nothing but success.
Give the world hell C4, because we earned this!