Networked gameplay!

So as the title suggests, we got networked gameplay working. Here is a clip:

This is just a test level we created in Unity. Yes the camera can take a while to get adjusted ­čśŤ

We are using the BOLT server plug-in for our network functionality. The network connection is server-to-peer. One machine starts the game and becomes the server, and the others join to it.  Right now we are transmitting the player position, orientation and weapon  position. You can shoot bullets but they do no damage.

The 360 camera + wall-walking is a bit crazy. Lets see what we can do.

Leave a Reply