Skip navigation

There is a reason why I really love the team and all the members.  We have been having a big problem about design choices about our game.  So our game loop was player starts the game, picks a car, picks a level, then builds a track, drives the track, and gets a pay off of crashing into building at the end.  Like angry birds.  The problem was Jose and Brian pointed out that there was a giant disconnect of crashing.  Why does the player need to crash? And to be honest it was very true.  It felt like a very cheap way to give the player a pay off.  As lead designer I hate the fact that is the easy way out.  So… JP and I (a fellow designer) sat down and thought of some ideas.  When we where talking I mentioned to him that we seems to be stuck on crashing and why do we even need it?  Most of the time the player enjoys building and driving.  So we decided to go with taking crashing out.  JP and I thought that would shake the team to its core.  So JP and I made a design doc and showed it to the team.  I was sure the team would shut it down, but it was very amazing and nice that they all trusted my design choices for the game.  So.. now our game will be a co op game where one player plays a builder and the other plays a driver.  Each player has to work together to get to the end goal.  The builder cannot build with out the driver driving.  Also the driver can pick up track parts for the builder. I know the design change was a big success because everyone on the team actually wanted to play!  Well back to work!

Leave a Reply