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Monthly Archives: February 2015

The team is getting ready for GDC and we actually have a build on Android devices that we can show off to people at GDC.  We are all very excited about it! Also I am really excited because I finally get to go on a vacation with my wife for spring break!  We will be going to Disney Land!!!  I have never been there and that is one place I have always wanted to go.  My mom always talked about Disney Land with me, but I was not able to go with her because she died  a year ago!  So this will be a very emotional trip for me, but exciting!


Well  a lot has happened….  The games have been picked and I was not shocked by the choices.  The games go as followed Platos Cave, Crash City, B.E.S.T, Fire game, and 360 view game.  There are many people in the cohort who are very upset about the choices.  Actually there have been some people who have talked about quitting the program, which I would not recommend.  This happens many times in the industry.  You will get assigned a game and half way though you will lose funding and work on another project.  I think many people are letting their emotions dictate a very crucial decision in their life.  I understand that it is only natural to be mad, but I told that person to give it time before you make a choice.

I am really excited to be working on Crash City.  The biggest sell of the game is the team.  Everyone on the team is very mature and want to have fun!  Which is a big part of my choice.  If we are going to spend a year and half working together we better enjoy each others time.  Also if there is any issues, which there will be then we can handle it like adults.  Other teams have massive teams, which in my eyes are a production nightmare and many of the producers this will be there first time working in groups this big so that will be an interesting learning experience.  Also one thing I do like about Crash City is they are pushing for mobile development, which I have several years of experience in.  I can help the team with many decisions that come up.

Well things have been moving fast.  Thursday we have to pitch our game to the industry panel, which is very exciting.  We are finishing up the advice Roger and Bob told us our game needs.  We pitch to them how our game can go in many direction.  One of their biggest suggestions to us was “pick a direction.”  So we decided to go our Pikmin route.  So throughout the level you will have to find your jigglets ( which act like your Pikmin).  There will be areas around the level that you need your jigglets to get past certain obstacles, for example find all the jigglets in a room then you can gain access into another room, a bridge will be missing to get across to the next level, stairs will be missing, and doors will be locked.  Have no fear your jigglets will save you!!!  We have already put some videos on facebook and youtube and we have gotten overwhelming positive response.  One thing our team is trying to explain in our pitch is how we are trying to add a new verb to the gaming culture and that is JIGGLING!!!! We are all tired of shooting, running, and jumping.  Also Laurie came up with an amazing theme, which we can flip this game into a serious game (which one thing I learned from this program that it is very easy to turn any game into a serious game).  Our theme will be that you are trying to save your fellow jello people from the jello mold factory and escape with your jigglets.  We can flip this theme about being unique and individual and how not to conform to society.  Roger loved this idea.  To be honest if this game makes the final cut I will totally be happy with my time here at EAE.