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Monthly Archives: December 2014

WOW!!!! all I have to say is wow!  I cannot believe that we are 1/4 of the way done with this program.  I thought I had a big advantage being in the industry prior to this program, but I still learned so much.  Also I have made so many amazing friendships in this program. But, back to our last prototype… TRONCANO yes Tron has a baby with a Volcano.  We showed it off during EAE day and it was a big hit.  Many people loved the game and had great suggestions about making the game more fun.  It was really great to see all the students actually unwind from classes and just show off their games.  I was very proud of the team and how we finished the game on a positive note.  Many groups were getting burnt out and we kept pushing though to make a great game.  One thing I am super excited about is actually sitting down drinking beer and playing all the video games I have been missing out on while in school.  One of our last assignments for our prototype class is to write up a big post mortem.  This is a big paper that you talk about what you did in each project, what grade you deserve and defend that, the good people in the groups, the bad people in the groups, and what the teachers can do it improve the class.  I was actually dreading this paper, but sitting down and actually doing it I really enjoyed the paper and had some great suggestions for C6 and reflected a lot about the start of the class all the way to the end.

So today was a big day for our prototype.. we had Roger come in and play the game.  He seemed very interested in the game and I did not even tell him the controls.  I just wanted him to  play with the mechanic and the design of the game to see if it was even fun.  After a few tries he started to understand the game and had some really good info that we used to improve the game.  So currently we have you placed in a volcano and you have to collect gems to beat the level.  The kicker is that the pushing and pulling mechanic is not easy to control so it is challenging and fun at the same time.  Roger told us we should maybe take out the rocks from inside the volcano and maybe change them to cubes so you can clearly see and let the player know what he or she can push and pull off of.  Earl our Tech Artist made these Tron looking box’s that look amazing.  Also one of our artists Auti made a new target cross hair to also indicate to the player when they are on an object they can push and pull off of.

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Finally, we tweaked the numbers a lot with gravity to give you more of a floating feeling when you are in the level, which was one of Rogers suggestions.  We are all very excited to be done with the semester, but most importantly we are really excited about EAE DAY!!  That is a day where we bring in outside people and show off all of our work.  I am looking forward to walking around and talking to people about our games and future games we will be working on.  I have never been to a EAE day but everyone here says it is an amazing time!

Sorry for the late post.  I have been busy with all of the assignments and papers that are due. I have been really trying to work hard to get as much as I can done.  I do not want to wait the night before and freak out!  Our prototype is moving along.  Today we had 3 different builds and we all had to test each build and see what one was the most fun.  We all decided that the level with the lava rising was the most fun. It created a sense of urgency while the player was in the level. We are currently working on making the lava more fluid.  Maybe after you collect a certain amount of gems then it rises or even lowers again.  We all feel that it will add some extra “juice”.  To be honest the hardest part now is trying to keep everyone motivated.  Many of us are just at that point where we can not wait for break.  Many of us have poured our hearts and souls into all the papers, prototypes, pitches, and hours of readings.  I am very confident that the team will pull through and make an amazing game.  I worked my butt off to make the level as fun as possible and as “sexy” as possible.   I was able to work on level design and I absolutely love it.  It is funny because I had to make 3 new levels… not because we needed it, but Unreal and Jon crashed the level’s I made.  Jon felt bad about it but it was fine with me.  The team has really grown over the weeks.  Usually when we meet on the weekends to work we always go out and grab food together and there is always open lines of communication between Engineers, Artist, and Producers.  That is very nice because I have been in groups that communication was at a minimum.  I am looking forward to finishing up Prototype class, but on the other hand I am not.  I will miss making a game every 4 weeks, but it will be very exciting to be on a team that will be working together for a year and a half.  It is a very strange feeling knowing that the first semester is almost done.  Finally, I ended up bringing Storm into the lab and I think this needs to be a normal thing because she cheered everyone up!

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