Assignment 13

Assignment 13

Assignment 13 was about adding materials to our meshes. For adding those materials, we need to find the UV information about each mesh. Then we need to build the texture (picutre) for each platform and attach those to the intended mesh. The screenshot above, represent the new addition of the texture uniform. The addition includes […]

Final assignment

Final assignment

This is then the End of the graphic class. For this assignment,  we have been asked to create game using our game engine we have been working on, all those days! My project was to create a different replica of this game  Geometry Dash Lite, https://youtu.be/k90y6PIzIaE (Links to an external site..   My implementation looks like, this. […]

Semester Done!

Wow! Can’t believe it that the semester is done! This semester for sure was less drama.  Saying this, we did witness a lot of drama for sure! Engineer fighting. A continues discussion who did the work and didn’t. Loss of vision for the final product few to mention for this semester drama. This for sure […]

Winning ITSEC

Wow! What a week! We have won ITSEC as the best student serious game. That win was just amazing.   In Itsec we meet and saw many many training simulation companies among other things. And we were amazed and learned a lot about this field. I believe our game B.E.S.T will have it’s space out […]

VR to BesT

One of the tasks that I have been assigned it port our game to oculus rift. This was fairly okay doing with the Unity3d game engine. After porting the game to the rift, we got a totally new experience  that amazed us as a team.  VR element was such a great element for our game. […]

Pushing to THE VOID

I am now not the lead engineer ( Nice!) Nidal is taking over this task, he is going a good job handling it. It’s so good to be not the one to have the build ready each Tuesday and not giving engineers there tasks. Saying that I have another position which is pushing our game […]

Changes in the plans!!

Our game is developing and becoming really cool to play especially with VR integration! Of course more bugs to fix and many things to add! One thing I worked on recently is to add multiple characters for the game. Now, we two of those, Emotional and the Angry guy! meaning you are going to play […]

Assignment 12

Assignment 12

Almost done with the graphic class! Assignment 12!  This assignment about creating materials for our game objects. It was really fun and amazing to see our objects in different materials. Materials represent a smaller grouping category that effect files. Which means more customization for the individual object. So, with material are determining the type of […]

Assignment 11

Assignment 11

  Assignment 11 was getting rid of the manual process of creating meshes and start using Maya to create our meshes. The first thing we should create was a mayExporter that work as a plugin inside the Maya environment . The Maya exporter depends on several libraries that are part of the Maya SDK. Using that information […]

Assignment 10

Assignment 10

In this assignment we are switching to 3D, yaaaaaay! In one screenShot this is the new result, The translation from 2D to 3D required a lot of changes on the vertex shader, transformation (Adding matrices rather than vector 2D) and finally, changing the representation of the mesh data. We had to add three matrices to render 3D. […]